The Italian Ministry of Foreign Affairs and International Cooperation, Lucca Comics & Games and dV Giochi are pleased to announce the thirty-fourth edition of: GIOCO INEDITO 2021 – Best new Game Proposal contest
This year, as every year, the contest aims to identify the best new card game design from all prototypes received, and to reward it with the publishing of the game in a fully professional and high-quality format, overseen directly by dV Giochi. As usual the contest aims to highlight emerging graphic and artistic talents with “Best Artwork Prize”. As part of a larger act of support towards projects for emerging authorship promoted by Lucca Comics & Games, this year’s GIOCO INEDITO contest is organized in partnership with the Ministry of Foreign Affairs and International Cooperation. The final game will become indeed a tool to enhance and spread the knowledge of the Collezione Farnesina, the contemporary art collection hosted by the Ministry itself which includes several masterpieces for 20th century Italian masters such as Marini, Campigli, Accardi, Perilli, Vedova, Pistoletto, Chia and many others. For more information on the collection visit: https://collezionefarnesina.esteri.it
The contest is open to both Italian and foreign game designers, and prototypes may be submitted in either Italian or English. All submitted prototypes must conform to the technical and style requirements described below to avoid exclusion from the award process. The Award Jury will select the best games among those received before the contest deadline. Evaluation of the games for “Best Artwork Prize”, which will be based on illustration quality and artistic level, will be carried-out by the contest jury and publishing professionals from dV Giochi.
All games submitted will be evaluated on originality, playability, editorial, artistic, technical, and cultural value (though not necessarily in that order). The graphic design of the product will not be considered as a criterion for the award: designers only have to ensure that all drawings are clear, and all text is legible. On the other hand, game elements that may make it difficult for the game to be published internationally will receive unfavorable evaluation. It is therefore recommended that designers limit or exclude textual elements on the cards and, wherever possible, make use of internationally recognized expressions, symbols, and drawings (though this is not a mandatory requirement to participate in the contest). The jury will also evaluate the average length of a game. Though there are no strict requirements for game length, it is recommended for designers to aim for a game that lasts about 15 – 30 minutes.
All submitted works must absolutely conform to these specifications to avoid exclusion from the contest.